1. Wipeout
Location: Doug Mitchell Thunderbird Sport Centre – Arena Floor
Activity Level: Vigorous
In this challenge, you will work to stay on your inflatable podium while a robotic arm attempts to knock you off! The challenge is to maintain balance and composure as the robotic arm moves, testing both agility and strategy. Every time a team member successfully jumps and lands soundly on their podium, they will earn a letter for their team. Collect all 5 letters to unscramble and complete the challenge.
Rules:
- At least one team member (up to 6 members) will enter the inflatable and stand on a podium.
- Team members must jump over the moving arm when it approaches their respective podium.
- If the team member successfully lands on their respective podium, their jump will be considered “successful”.
- Once a successful jump is completed, the team will be given a letter.
- Once all 5 letters have been identified, the team must work together to unscramble their mystery word.
2. Race to Connect 4
Location: Doug Mitchell Thunderbird Sport Centre – Arena Floor
Activity Level: Vigorous
In this game of Connect 4 with a twist, teams will be racing head-to-head using inflatable horses to race from one end to the other, then place markers into a giant Connect 4 frame as fast as possible. The first team to get 4 in a row wins! Will you be victorious?
Rules:
- One team member from each team will race at a time from the start to the end and back of the ‘racetrack’ using the inflatable horse.
- Participants must bounce on the horse and not run.
- Once the teammate riding the horse returns to the start, they can pick up one Connect 4 marker and place it in the frame – then the next teammate can go.
- The first team to connect 4 in a row wins.
- The game will last no more than 10 minutes.
3. Turbo Rush
Location: Doug Mitchell Thunderbird Sport Centre – Arena Floor
Activity Level: Vigorous
Get ready for an exhilarating challenge that’ll put your agility to the test! In this exciting game, players embark on a thrilling journey through the inflatable obstacle course at lightning speed!
Rules:
- One team mate at a time will go through the inflatable obstacle course
- The next designated team member can start once the previous one has completed the obstacle course.
- 6 participants must complete the obstacle course to complete the challenge. If not all team members want to participate, other teammates can go in their place.
4. Thunderbird Scavenger Hunt
Location: Doug Mitchell Thunderbird Sport Centre – South Concourse
Activity Level: Light
We are all UBC Thunderbirds! Learn more about what it means to be a Thunderbird and discover a few fun facts! Join us for a short scavenger hunt to discover more about Athletics and Recreation.
Rules:
- Teams will work together and must stay together at all times to complete the scavenger hunt
- All scavenger hunt items will remain inside Doug Mitchell Thunderbird Sport Centre
- Each time a team completes one scavenger hunt/trivia item, they must check back in with the Sports Day Volunteer to confirm their answer
- Teams must complete all 5 scavenger hunt tasks to receive credit for this activity
5. Mini Mini Golf
Location: Buck Field – Thunderbird Park Fields
Activity Level: Light
Show off your putting skills in a short game of mini golf! Teams will work together alternating turns to take a stroke, aiming to sink the ball into each of the 4 holes! Stroke count doesn’t matter here, this is a game of speed!
Rules:
- Teams will take turns hitting strokes until they get through all four holes. After the first team member strikes the ball, the next team member MAY NOT stroke the ball until it stops moving.
- The ball must be completely stopped before the next player putts.
- When a putt goes outside of the line, they must restart as a team and line up again. To be considered “going out of the line”, the entire golf ball must be out of the course lines and not touching the boundary.
- Teams cannot move any lines/bumpers/parts of the course, nor use any team member (or object or another person) to play the course.
- In the event that a team is unable to take a shot due to the presence of an obstacle (i.e. Bumper/wall), teams may at their own discretion be granted one clubhead length of relief.
- Teams have unlimited tries at each hole until they get the ball in, but only one player must sink the ball in order to finish a hole.
6. Cardio Pictionary
Location: Buck Field – Thunderbird Park Fields
Activity Level: Moderate
Participants will put their physical and artistic skills to the test in this cardio Pictionary activity! Teams will have one member move through the obstacle course to reach the white board at the end. They will then be given a word to draw on the whiteboard, while their team will have 1 minute to guess the word before the next team member can go. This is a head-to-head competition with the goal of being the fastest team!
Rules:
- One member from each team may go through the obstacle course at a time
- Teams have a maximum of 1 minute to guess the word of their team’s drawing. If the minute is up and no one has guessed correctly, the next teammate can go and it does not count as a ‘completed’ word.
- Team members must not tell their team what the word was if they did not guess it, as that word might be used again with a different ‘drawer’.
- When drawing the picture, participants may not write words on the whiteboard, only images.
- Teams must guess 10 words accurately to be considered complete.
7. Cornhole Tic Tac Toe
Location: Lord Field – Thunderbird Park Fields
Activity Level: Light
Welcome to Cornhole Tic Tac Toe! Team up and aim for victory in this exciting twist on the classic game. Strategize as you toss bean bags onto the Tic Tac Toe grid. But wait, there’s more! Take your shot at the Cornhole board behind the grid. Sink it through the hole and knock out your opponent’s bean bag from the grid to take the win. Quick thinking and precision are key to conquering this hybrid challenge!
Rules:
- One player from each team will take turns underhand tossing the bean bag onto the Tic Tac Toe grid before returning to the end of the line.
- Teams aim to form a line of three bean bags in a row vertically, horizontally, or diagonally.
- Once per turn, a player may opt to target the Cornhole board instead of the Tic Tac Toe grid. Successfully landing the bean bag through the Cornhole hole allows the team to remove one of the opponent’s bean bags from the Tic Tac Toe grid.
- After completing a game, teams reset the board for the next round.
- Upon finishing two games, both teams will receive completion points regardless of the score.
8. Softball Bonanza
Location: Lord Field – Thunderbird Park Fields
Activity Level: Light
Grab your bats for this special event promoting our NEW summer staff slo-pitch tournament! Work together to hit singles, doubles, triples or even a home run! Each team will have to score a total of 5 runs to complete the exercise!
Rules:
- One team at a time may compete in this activity.
- Only one team member may be in the batting area at a time. No team members may be in the field while a member of their team is swinging
- Teams will line up behind the batting area. Using a baseball tee, team members will swing at one ball per person, before placing the bat on the ground and tagging in their next teammate
- A hit will score based on the area in which the ball finishes rolling after it has been hit. The names of the areas correspond to the baseball outcome, with a single meaning that all “runners” (“runners” does not indicate actual runners, but rather ghost runners) advance 1 base, double meaning runners advance 2 bases, etc.
- All balls that do not end up in one of the scoring areas are counted as “foul balls” meaning that no “runners” advance
- No player on each team may hit again until everyone on the team who has opted in has swung. If only one team member opts in on a competitive team, that must retreat from the batting area prior to each swing.
- The event is complete once 5 “runners” have crossed home plate, indicating that a team has scored 5 runs.
9. Peer Pong
Location: Wolfson East Field – Thunderbird Park Fields
Activity Level: Light
Team up and test your aim in this oversized spin on a classic game. One player will launch volleyballs toward giant buckets from the throw line, while their teammate waits on the other side to retrieve any buckets that get hit. Score a bucket? Switch roles and keep the momentum going! Quick throws, good aim and teamwork will be the key to clearing the court before your opponents.
Rules:
- Players must throw from behind the throw line; one thrower goes at a time, with the next player in line holding the second ball.
- Throws may bounce once before landing in a bucket. Only the bucket hit is removed—no reconfiguring allowed.
- Teammates line up behind the throw line; one receiver stands behind the buckets to collect balls and remove buckets when scored.
- After throwing, players become receivers; if a ball misses, the receiver retrieves it and joins the back of the throwing line.
- No assists, blocking, or interference allowed. First team to clear all buckets—or the most in 10 minutes—wins.
10. Ladder Toss
Location: Wolfson Field – Thunderbird Park Fields
Activity Level: Light
Step into the third dimension with Ladder Toss, a game of aim and accuracy using bolos and a three-level target. With each rung offering different points—1 for the bottom, 2 for the middle, and 3 for the top—teams race to hit exactly 21, rotating throwers each round in this elevated twist on classic target games.
Rules:
- Teams will throw 1 bolo at a time and try to score as many points as possible with that bolo
- Each person must throw at least once before someone can throw twice
- All throws must be made from behind the throw line
- The bolo must stay on the point bar for at least 3 seconds to count
- Teams get credit once they accumulate at least 21 points
- Once a team has thrown all their bolos, they may remove any point scoring bolos without any penalty
11. Mini Pickleball
Location: Tennis Centre Courts 2 & 3
Activity Level: Moderate
Put your pickleball skills to the test with some friendly competition! Compete with your team to get 5 points as fast as possible. To gain a point, teams must rally 3 consecutive shots in a 2 v 2 fashion.
Rules:
- Play starts 2 vs 2, with teammates rotating in after each point.
- Score a point by completing a 3-shot rally without the ball going out.
- Balls landing on the line is OUT.
- Teams serve alternately; serves must be from behind the line and can bounce once.
- The first team to reach 5 points wins. All players must rotate in at least once.
12. Cup Stacking
Location: Tennis Centre Court 1
Activity Level: Light
A race of brains and balance! Teams take turns answering a trivia question, then quickly stacking three towers using three cups each. Every teammate must go once — if team sizes are uneven, one player from the smaller team can go twice. The fastest team to finish wins!
Rules
- Teams line up behind the cone and take turns one at a time.
- Before stacking, answer a trivia question correctly (1 question per turn).
- After answering, the player builds 3 towers (3 cups each). If any fall, restart the towers.
- Teammates can retrieve fallen cups but cannot help stack.
- Once towers are built, restack all cups into one pile before tagging the next player.
- The next teammate goes after the previous player returns behind the cone and answers the next trivia question.
13. Workplace Accessibility Challenge
Location: Tennis Centre Boardroom
Activity Level: Light
Challenge yourself to a speed listening game with Canadian Paralympic Trivia! This activity focuses on verbal processing time by listening to dialogue read aloud at up to 500 words per minute. Work as a team to see which facts you can remember to answer the trivia questions!
Rules:
- Workplace Accessibility staff will divide teams in half into Group A and Group B.
- Group A will listen to the speech reader (ipad)
- Group B will visually scan the text while being read aloud to
- Groups A and B will then come together to answer 6 trivia questions
- Only Group A can answer the questions while Group B can give hints to help their teammates out.
- To successfully complete this challenge teams must answer 4/5 trivia questions correctly (inclusive of the bonus question).
- If Group A cannot successfully answer the questions after going through all 5 questions, individuals from Group B may provide answers for the team.
14. Squirt Bottle Relay
Location: Covered Area & Grass outside Tennis Centre SW Door
Activity Level: Moderate
Don’t be afraid to get a little wet in Squirt Bottle Relay. You’ll be using a water-filled squirt bottle to propel your team’s ping-ping ball through an obstacle course of pool toys.
Rules:
- Use the water bottle to squirt the ping-pong ball through the kickboards at the start the obstacles along the course. One loop is completed when the ball passes through the kickboards on the other end.
- This is a relay activity, once the first loop is completed the bottle is passed to the next teammate. Every teammate must complete at least one loop, and the bottle is passed to a different team member after each loop.
- Only water from the bottle can move the ball.
- Refill the bottle at water stations if it runs out.
- Complete 8 loops total to finish the challenge.
15. Rubber Ducky Fishing
Location: Covered Area & Grass outside Tennis Centre SW Door
Activity Level: Light
Fishing for ducks! One at a time, players will use their fishing rod to fish a duck out of the ‘pond’. Once they have retrieved a duck, they dash back to their team to solve the riddle that is taped on the bottom of the duck. Teams are aiming to solve the riddles as fast as possible!
Rules:
- One at a time participants will “fish” the duck out of the “pond” using the magnetic ‘fishing pole’
- When fishing, participants must be standing behind the marked line an equal distance away from the ‘pond’
- That team member will then bring the duck back to their team where they will work together to solve riddle
- Once the team has solved the riddle, the next team mate can go
- Team’s must work to fish all 5 ducks out of the pond
- Teams may ask for up to 3 hints total from activity volunteers to solve the riddles.
16. Bocce
Location: Covered Area & Grass outside Tennis Centre SW Door
Activity Level: Light
Soak up the sun with this fun and active target challenge! Teams take turns throwing bocce balls to hit a wiffle ball placed on the field. Each successful hit earns one point. The twist? If the wiffle ball gets pushed off-center or moves after a hit, that’s your new target. Score 3 points to complete the challenge!
Rules:
- The Wiffle Ball will be placed 10 meters away from the coned throwing line by the volunteer.
- Each player will get to throw a bocce ball, attempting to hit the wiffle ball
- Every time the bocce ball hits the wiffle ball the team receives a point.
- Once the wiffle ball has been hit, it does not return to its original position. Teams must instead try to hit the ball from its new position.
- If a wiffle ball moves more than 15 meters away from the throwing line, the ball may be returned to the distance of 15 meters. The 15-meter line may be indicated with a cone.
- Once the team has thrown all 5 balls, they will collect them and reset at the start without moving the wiffle ball.
- Once the team receives 3 points, they have completed the challenge.
17. Gymnastics Circuit Challenge
Location: Osborne Center Unit 1 – Gym B
Activity Level: Vigorous
Lean into a new skill with this gymnastics-inspired obstacle course! Teams will race through a full circuit across all four apparatuses — vault, bars, beam, and floor — completing fun and progressively challenging tasks. From balance and jumping to tossing and rolling, this is your chance to test your movement skills in a new way. Work together, move fast, and complete the circuit as a team!
Rules:
- Teams will complete one long circuit across the vault, bars, beam, and floor.
- Each apparatus includes multiple stations with movement or sport-based challenges (e.g. jumping, balance, rolls, tossing).
- Teams move through the circuit one person at a time, with all teammates encouraged to try at least one skill at each station.
- One teammate may complete all skills at a station on behalf of the team if needed.
- A staff member will travel with your team, explain each station, and guide the progression — do not advance without them.
- The activity begins only when staff give the go-ahead and ends once all stations are completed.
19. Categories
Location: Tennis Bubble Foyer
Activity Level: Light
Calling all wordsmiths! “Categories” beckons your linguistic prowess. This captivating game revolves around discerning common threads among words within designated categories. Working in teams, players strive to assemble four sets, each containing four words, while aiming to keep mistakes to a minimum—no more than four slip-ups allowed throughout the game.
Rules:
- Teams will receive their 16 tiles with one word on each.
- They need to determine which words connect.
- They will have 4 attempts to get the 4 categories correct.
- Once they would like to guess if a category is correct, they need to ask the activity leader to check. The activity leader will then tell the group if they got that category right or wrong or if there is only one word wrong.
- If teams are really struggling the activity leader can give out a hint.
20. Cheer Jacks
Location: Tennis Bubble Court 1
Activity Level: Light
Cheer Jacks is based on the classic game of telephone, but with cheer-jack movements instead. One member from the team will be shown a sequence of the 4 different variations of cheer jacks and shows the next teammate and so on. Pass the movement on to the end and get 3 sequences correct!
Rules:
- Teams must start standing in one line facing one direction, except for the member in front who will face the opposite direction.
- Only 4 members can play at once for each sequence.
- If your team has more than 4 members, substitute a new member in for every sequence.
- The volunteer will show the member in front the 1st sequence. That member will then tap the shoulders of the next member to turn around. They will then show the teammate the cheer jack sequence
- A team member can only show a sequence once.
- The teammate who was shown the sequence will now turn around and tap the next person and show them the sequence.
- If the last person in line shows the correct sequence, then the team gets 1 correct
- The person who started moves to the end of the line and there is now a new starter. If your team has more than 4 people, instead of moving to the end of the line, substitute
- In the case where a person at the end does not get the sequence right, the person who started still rotates to the back.
- A team must get 3 sequences correct out of a maximum of 5 tries. If teams cannot get 3 sequences correct after 5 tries, they do not gain credits for this game.
- When a team fails at a sequence, a new sequence is shown. No teams will be repeating any sequences.
- There will be no talking allowed for this game.
21. Kan Jam
Location: Tennis Bubble Court 1
Activity Level: Light
Try out this game involving Vancouver’s favourite pastime, Ultimate Frisbee. Part target practice, part team defense, KanJam might be your new summer game.
Rules:
- Teams will throw 1 disc at a time and try to score as many points as possible with that disc
- Each person must throw at least once before someone can throw twice
- All throws must be made from behind the Throw line
- Teams can have 1 person at the bin per throw.
- Teams must rotate who is at the bin each throw
- Teams get credit once they accumulate at least 11 points
22. Zumba
Location: Tennis Bubble Court 2
Activity Level: Vigorous
Participants will drop in to participate in two full songs worth of Zumba (approximately 5 minutes) to dance it out with their teammates and get their heart pumping!
Rules:
- Teams can jump in at any time.
- Teams must stay for the duration of at least two full songs to complete the station
23. Wheelchair Tennis
Location: Tennis Bubble Court 3 & 4
Activity Level: Moderate
One at a time, team members will maneuver through soccer cones in a sport wheelchair with a tennis racket & ball on their lap. When they get to the end of the obstacle course, they attempt to hit the tennis ball into the target on the other side of the net.
Rules:
- One at a time, players sit in wheelchair, with the racket & ball on their lap. Maneuver through the soccer cones, and hit the ball as close as possible to the target (on the other side of the net).
- Players will weave around the outside of the cones – if they run over a cone, they can keep going through the obstacle.
- Once they get to the net, they can volley over the tennis ball to aim for the target. One teammate from each team will be on the opposite side of the net near the target as a ‘receiver’. The receiver will feed the ball back to the player as many times as it takes for them to hit the target.
- Once they’ve hit the ball over the net, they will wheel straight back (not weaving through the cones) to give the racket, ball, and chair to the next teammate in line.
- To receive a sticker, the team must go 6 times (each player should go once before a player goes a second time).
24. Sexual Health Trivia
Location: Gerald McGavin Rugby Pavillion
Activity Level: Light
Dive into the world of Sexual Health Education! Spin the wheel, embark on a journey through sexual health trivia. Teams explore categories, answering questions and expanding knowledge. Join the challenge, unite with teammates, and conquer the realms of sexual well-being!
Rules:
- Spin the Wheel: Teams take turns spinning the trivia wheel. Each color corresponds to a sexual health category.
- Category Selection: After spinning, teams select a question from the category indicated by the wheel.
- Answering Questions: Teams collaborate to discuss and submit their answer within 30-60 seconds.
- Scoring: Teams earn points for correct answers. Achieving 10 correct answers completes the challenge.
- Incorrect Answers: No penalties for wrong answers, but the next team takes their turn.
- Multiple Teams: Up to 4 teams can play simultaneously. Teams can join mid-game.
25. FitNation
Location: Gerald McGavin Rugby Pavillion
Activity Level: Moderate
Boost your mood and get moving in this quick 5-minute movement break led by an ISPARC FitNation leader! Follow the movements and feel the benefits of moving together!
Rules:
- Teams must check-in with the volunteer and wait until a movement break begins.
- Teams must complete one full 5-minute movement break for completion of the activity.
mid April.












