Activity Locations
Activity stations will be hosted across multiple facilities on the north part of the UBC Vancouver Point Grey Campus.
- Recreation Centre North
- Student Recreation Centre
- UBC Aquatic Centre
- MacInnes Family Field
- War Memorial Gym
Download the 2026 Sports Day Overview Map

Activity Descriptions & Levels
All activity leaders will be prepared with modifications for their activity to ensure that all activities are accessible for everyone to participate. It’s important to note that participants are welcome to opt out of any activity if they don’t feel comfortable participating.
1. Hungry Hippos
Location: SRC Gym 1
Physical Intensity: Moderate
Description: Race your fellow staff in a fast-paced Hungry Hippos challenge—grab as many balls as you can and dive into the fun!
Objective: Compete against 3 other teams to collect as many balls from the “hippo pond” as you can! Teams will rotate between players as quickly as possible and collect more balls than the other teams.
Rules:
- 4 teams line up at the entrance. One player from each team will put on the bungee belt.
- When the staff starts the race, players will all run toward the pond and collect as many balls as they can. They will then return them to the mesh bag in their corner.
- Once players have grabbed all the balls they can hold and have return them to the bag, they will switch places with the next person on their team.
- No one may go twice until all that have chosen to participate have gone once.
- All teams that have at least 2 people participating will receive credit for the activity.
2. Turbo Rush
Location: SRC Gym 2
Physical Intensity: Vigorous
Description: Get ready for an exhilarating challenge that’ll put your agility to the test! In Turbo Rush, players embark on a thrilling journey through the inflatable course at lightning speed!
Objective: To get all team members through the obstacle course as quickly as possible!
Rules:
- Team members take turns racing through the Inflatable Obstacle Course one from each team at a time.
- The next designated team member can start once the previous one has completed the obstacle course.
- 6 participants must complete the obstacle course to complete the challenge. If not all team members want to participate, other teammates can go in their place.
- Team members must follow all safety guidelines while navigating the Inflatable Obstacle Course.
3. Human Foosball
Location: SRC Gym 3
Physical Intensity: Moderate
Description: Imagine foosball—but life-size, and you’re the player. In Human Foosball, stand next to long ropes, moving side-to-side together to pass, block, and score in a hilarious test of coordination and teamwork. Big field, real players, unforgettable fun.
Objective: Be the first team to score 2 goals on your opponent.
Rules:
- Teams will enter the foosball “table” and set up with alternating rows. There can be up to 2 people on each row, with one goalkeeper per team.
- A staff member will drop a soccer ball in the middle, and teams will work to push the ball to the opposite goal, while blocking the other team from doing the same.
- Teams may only move laterally while holding onto the handles on the rope and cannot leave their rope during the game.
- The game will continue until a team is able to score 2 goals, or the time runs out.
4. Cheer Jacks
Location: SRC Gym 3
Physical Intensity: Light
Description: Cheer Jacks is based on the classic game of telephone, but with cheer-jack movements instead. One member from the team will be shown a sequence of the 4 different variations of cheer jacks and shows the next teammate and so on. Pass the movement on to the end and get 3 sequences correct!
Objective: Teams need to complete 3 sequences of 4 cheer jack positions. The action/sequence done by the last person in the line must match the sequence done by the first person. You will get 3 tries.
Rules:
- Teams must start standing in one line facing one direction, except for the member in front who will face the opposite direction. Only 4 members can play at once for each sequence.
- The volunteer will show the member in front the 1st sequence. That member will then tap the shoulders of the next member to turn around. They will then show the teammate the cheer jack sequence. A team member can only show a sequence once.
- The teammate who was shown the sequence will now turn around and tap the next person and show them the sequence. This will continue until the last player is reached.
- If the last person in line shows the correct sequence, then the team gets 1 correct
- The person who started moves to the end of the line and there is now a new starter.
- In the case where a person at the end does not get the sequence right, the person who started still rotates to the back.
- A team must get 3 sequences correct out of a maximum of 5 tries. If teams cannot get 3 sequences correct after 5 tries, they do not gain credits for this game.
- When a team fails at a sequence, a new sequence is shown. No teams will be repeating any sequences.
- There will be no talking allowed for this game.
5. Sexual Health Trivia
Location: Rec North Meeting Room
Physical Intensity: Light
Description: Dive into the world of Sexual Health Education! Spin the wheel, embark on a journey through Sexual Health Trivia. Teams explore categories, answer questions and expand knowledge. Join the challenge, unite with teammates, and conquer the realms of sexual well-being!
Objective: Spin the wheel, land on a colour and answer a question. Answer 10 questions correctly as a team to complete the challenge.
Rules:
- Spin the Wheel: Teams take turns spinning the trivia wheel. Each color corresponds to a sexual health category.
- Category Selection: After spinning, teams select a question from the category indicated by the wheel.
- Answering Questions: Teams collaborate to discuss and submit their answer within 30-60 seconds.
- Scoring: Teams earn points for correct answers. Achieving 10 correct answers completes the challenge.
- Incorrect Answers: No penalties for wrong answers, but the next team takes their turn.
- Multiple Teams: Up to 4 teams can play simultaneously. Teams can join mid-game.
6. Yoga
Location: Rec North Studio
Physical Intensity: Moderate
Description: Participants will complete a 5-minute Yoga routine (lead by a UBC Recreation Yoga Instructor) to stretch and warm-up with their teammates!
Objective: As a team, complete a 5-minute Yoga routine to warm up and stretch the body while having fun!
Rules:
- Rounds will begin every 6 minutes. Teams must wait at the studio entrance and join at the start of a new round (no mid-round entry).
- Teams must stay for the full 5-minute Yoga routine.
7. Cornhole Tic-Tac-Toe
Location: Rec North Multipurpose Room
Physical Intensity: Light
Description: Welcome to Cornhole Tic Tac Toe! Team up and aim for victory in this exciting twist on the classic game. Strategize as you toss bean bags onto the Tic Tac Toe grid. But wait, there’s more! Take your shot at the Cornhole board behind the grid. Sink it through the hole and knock out your opponent’s bean bag from the grid to take the win. Quick thinking and precision are key to conquering this hybrid challenge!
Objective: Compete in two full games of Cornhole Tic-Tac-Toe against an opposing team.
Rules:
- One player from each team will take turns underhand tossing the bean bag onto the Tic Tac Toe grid before returning to the end of the line.
- Teams aim to form a line of three bean bags in a row vertically, horizontally, or diagonally.
- Once per turn, a player may opt to target the Cornhole board instead of the Tic Tac Toe grid. Successfully landing the bean bag through the Cornhole hole allows the team to remove one of the opponent’s bean bags from the Tic Tac Toe grid.
- After completing a game, teams reset the board for the next round.
- Upon finishing two games, both teams will receive completion points regardless of the score.
8. Cardio Pictionary
Location: Rec North Gym A
Physical Intensity: Moderate
Description: Participants will put their physical and artistic skills to the test in this Cardio Pictionary activity! Teams will have one member move through the obstacle course to reach the white board at the end. They will then be given a word to draw on the whiteboard, while their team will have 1 minute to guess the word before the next team member can go. This is a head-to-head competition with the goal of being the fastest team!
Objective: This is a team challenge, and the goal is to accurately guess a total of 10 words Pictionary style. The first team to get to 10 words the fastest wins. One team member at a time will move through the obstacle course to get to the whiteboard where they will draw their word. The next person on the team can go once either the team has correctly guessed the word or the 1-minute timer runs out.
Rules:
- Teams will all start near the whiteboard at the beginning – when it is their turn, participants will run/walk move as fast as they can to get to the volunteer who will be standing at the other end behind the ballet barres. They will then get the word from the volunteer and move their way through the obstacle course.
- After completing the obstacle course, team members will then draw their Pictionary word on the whiteboard.
- One member from each team may go through the obstacle course at a time.
- Teams have a maximum of 1 minute to guess the word of their team’s drawing. If the minute is up and no one has guessed correctly, the next teammate can go and it does not count as a ‘completed’ word.
- Team members must not tell their team what the word was if they did not guess it, as that word might be used again with a different ‘drawer’.
- When drawing the picture, participants may not write words on the whiteboard, only images.
- Teams must guess 10 words accurately to be considered complete.
9. Wheelchair Tennis
Location: Rec North Gym A
Physical Intensity: Moderate
Description: Take your turn and roll into action in Wheelchair Tennis! One by one, teammates will navigate through a cone course in a sport wheelchair, balancing a tennis racket and ball along the way. Once you reach the end, take your shot and aim for the target across the net. Precision, control, and a little flair go a long way!
Objective: The objective of this game is to move through the obstacle course in a sport wheelchair and hit the tennis ball into the target.
Rules:
- One at a time, players sit in wheelchair, with the racket & ball on their lap. Maneuver through the soccer cones and hit the ball as close as possible to the target (on the other side of the net).
- Players will weave around the outside of the cones – if they run over a cone, they can keep going through the obstacle.
- Once they get to the net, they can volley over the tennis ball to aim for the target. One teammate from each team will be on the opposite side of the net near the target as a ‘receiver’. The receiver will feed the ball back to the player as many times as it takes for them to hit the target.
- Once they’ve hit the ball over the net, they will wheel straight back (not weaving through the cones) to give the racket, ball, and chair to the next teammate in line.
- To receive a sticker, the team must go 6 times (each player should go once before a player goes a second time).
10. Ladder Toss
Location: Rec North Gym B
Physical Intensity: Light
Description: Target practice that includes the 3rd dimension! Ladder Toss is a fun way to test your accuracy with some bolos and an elevated target with levels of points.
Objective: Score 21 points by having the bolo wrap around the low bar (1 point), the middle bar (2 points), and the high bar (3 points) before the time runs out. Each player must throw once before any player is allowed to throw a 2nd time. Teams must accumulate at least 21 points to get credit for the activity
Rules:
- Teams will throw 1 bolo at a time and try to score as many points as possible with that bolo.
- Each person must throw at least once before someone can throw twice.
- All throws must be made from behind the throw line.
- The bolo must stay on the point bar for at least 3 seconds to count.
- Teams get credit once they accumulate at least 21 points.
- Once a team has thrown all their bolos, they may remove any point scoring bolos without any penalty.
11. Mini Pickleball
Location: Rec North Gym B
Physical Intensity: Moderate
Description: Put your pickleball skills to the test with some friendly competition in Mini Pickleball! Compete with your team to get 5 points as fast as possible. To gain a point, teams must rally 3 consecutive shots in a 2 v 2 fashion.
Objective: Teams will work together to rally 3 consecutive shots (without the ball going out of bounds) to gain a point. Aim is to get to 5 points as fast as possible.
Rules:
- Teams will start with 4 players on the court (2 v 2) and will rotate their remaining players each time a point is scored.
- To score a point, teams must successfully rally back and forth with 3 consecutive shots (without the ball going out of bounds).
- If the ball lands on the line, it is considered OUT.
- Alternate who serves each time the play is ‘reset’.
- Players must serve from anywhere behind the serve line.
- The ball may bounce once before being returned.
- Once a team gets to 5 points, the have completed the challenge.
- If the first serve is either out or you hit the net you get to try one more time before the serve gets switched to the other side.
- All players must play at least one round of rally.
12. Goalball
Location: Rec North Nestor’s Gym
Physical Intensity: Moderate
Description: Embark on a great Goalball adventure! Practice the fundamental skills of this popular accessible sport with your pals as you roll, block, pivot, and score!
Objective: Each Team must score 3 goals, with all 5 members spending at least one time in the observation box.
Rules:
- In this activity, all members of the team take up separate positions around the activity area. Two team members (1 for teams of 4) start in the “observation box” to the side. 3 people act as Goalkeepers and kneel on the mats at the back of the room. 1 person stands with the goalball behind the throwing line.
- In this activity, the two team members in the observation box may speak to their teammates and give directions based on what they can see. All other team members will be blindfolded.
- From the starting position, team member 1 will roll the ball towards the net.
- Goalkeepers will block the ball using their body
- Once the ball crosses the line, it may be retrieved by the observers, and every member changes their role.
- Each Team must score 3 goals, with all 5 members spending at least one time in the observation box.
13. RAD Relay
Location: Rec North Track
Physical Intensity: Light to moderate
Description: Round up your crew and hit the track for RAD Relay! Teams of 4–6 will move together around the 200m course using RAD’s adaptive equipment, switching it up at each zone along the way. Stay in sync, keep the energy high, and work as a team to make your way through the course from start to finish!
Objective: Complete 1 full lap of the track by riding the A-linker around the track, switching teammates every 50m until you’ve completed the lap.
Rules:
- All team members will start together at the entrance to the track.
- The starting team member will put on the helmet, get onto the bike and push themselves with their feet to the first 50m point.
- Teams will follow the A-linker with their teammates.
- At each 50m point, team members will switch until they have completed the entire track once.
14. Yay or Nay
Location: Rec North Fitness Centre L3
Physical Intensity: Moderate–Vigorous
Description: Get ready for a chaotic mix of communication, teamwork, and movement! In Yay or Nay, half of your team will attempt to complete a pre-set unknown task, while the other half will guide them to complete the task using only the words “Yay” or “Nay”.
Objective: Teams must split into pairs and successfully complete 6 total tasks.
Rules:
- One pair at a time is designated to be the “Active Pair”, responsible for completing 2-3 physical tasks – without knowing what they are.
- The remaining teammates are shown the task by a UBC Recreation Personal Trainer. Their job is to guide the Active Pair using only the words: “Yay!” or “Nay!”
- No hints. No explanations. No gestures or additional communication.
- Once all 6 tasks are successfully completed, the team earns their passport stamp!
15. Pool Noodle Javelin
Location: Aquatic Centre Ramp (enter from south west doors at the mezzanine)
Physical Intensity: Moderate
Description: It may not quite be the Olympics, but Pool Noodle Javelin will surprise you with its sneaky level of difficulty! Each member of your team must throw the pool noodle through the hoop. Check out the beautiful aquatic centre as you join in on this challenge, which requires far more strategy to complete in a timely fashion than it first appears to!
Objective: Once each of the team members has thrown a noodle through the hoop, the team has completed the challenge!
Rules:
- Each team member will be given TWO (2) attempts to throw the pool noodle through the ring from the furthest distance marker. If a team member is successful, they do not need to throw the noodle again, and instead will assist in returning the noodle to their other teammates.
- All throw attempts from the 15m & 12m mark MUST travel past the 7m mark to count as an attempt. If the throw does not go past it, they must try again and their first attempt will not count (think of the area between 15m –> 7m as a dead zone).
- All throw attempts from the 7m mark will count if they go through the hoop.
- If any member or members of the teams are unsuccessful in their first 2 attempts, they may move to the middle-distance marker and must make at least 2 further attempts.
- If team members are still unsuccessful, they will move to the 3rd distance mark and may make continuous attempts until they get the noodle through the ring.
- Once all team members have completed the activity, they may receive their completion mark and move to the next activity!
16. Squirt Bottle Relay
Location: Aquatic Centre Ramp (enter from the Aquatic Centre main doors)
Physical Intensity: Moderate
Description: Don’t be afraid to get a little wet in Squirt Bottle Relay. You’ll be using a water-filled squirt bottle to propel your team’s ping-ping ball through an obstacle course of pool toys.
Objective: Two teams will compete head-to-head on the same course. The objective is to push the ping-pong ball through the maze of obstacles 8 times.
Rules:
- To start each loop, the ball must pass through the kickboards. Use the bottle to squirt water to push the ball through the obstacles and loop around to the other side of the course. The ball must pass through the kickboards on the other side of the course to complete one loop.
- This is a relay-style activity. Once the first team member completes the first loop of the course, they must pass the squirt bottle to the second team member who will complete the second loop. This must be repeated until all eight loops have been completed. Each member of your team must complete at least one loop, and the bottle must be passed to a different team member after each loop.
- You may not touch the ping-pong ball with your hand, the bottle, or anything else other than the water squirted directly from the bottle.
- If your bottle runs out of water, you will have to refill it at one of the three water-refill stations on the course.
- Teams will get credit for this activity once all 8 loops have been completed.
17. Workplace Accessibility Challenge – Speed Alt Text
Location: War Memorial Gym – WAR 100
Physical Intensity: Light
Description: Challenge yourself to Speed Alt Text—quickly identify key descriptions to improve alt text. This fun cognitive challenge shows how simple, well-written alt text helps everyone understand images—no running required.
Rules:
- Workplace Accessibility staff will divide teams in half into Group A and Group B.
- Both groups will work as quickly as possible to add effective alt text to the image. This includes coming up with effective wording plus implementation (adding the alt text to the digital image).
- Teams will present their solutions to each other
- Each team will grade the other: Too vague; helpful; too descriptive
- CWA will then provide feedback
- To successfully complete this challenge teams must input effective alt text, i.e., the listener understands the picture—they don’t need every detail in the image, they need to be able to meaning.
18. Thunderbird Scavenger Hunt
Location: War Memorial Gym – Meet at Concession
Physical Intensity: Light
Description: We are all UBC Thunderbirds! Learn more about what it means to be a Thunderbird and discover some fun facts in the Thunderbird Scavenger Hunt! Join us for a short scavenger hunt where you will get to discover some fun facts about Athletics & Recreation. To complete this activity, you will need to complete 5 scavenger hunt activities.
Objective: Teams will need to answer the below trivia to find all the items listed in the scavenger hunt as well as take a team photo at each location with the item. If any of the answers are incorrect, each team will be asked to continue to search for the right objects / guess the correct answer until they have correct photos/answers.
Rules:
- Teams must always stay together to complete the scavenger hunt.
- All scavenger hunt answers can be found within War Memorial Gym – not outside.
- Once they have team photos with each item and/or answer the question, they must check in with the volunteer to check if their answer is correct before moving on to the next one.
- If any of the answers are incorrect, teams will be given 2 more tries to get the correct answer.
- Teams who have completed the trivia with all 5 correct answers will be given a sticker and may continue onto the next game.
19. Cup Stacking
Location: War Memorial Gym Foyer
Physical Intensity: Light
Description: Get ready to test your hand eye coordination with this fun Cup-Stacking task. Competing teams will race against one another to build and take down a small tower of cups, but there’s a catch! Teams will put their trivia skills to the test before each turn!
Objective: Be the fastest team to have each teammate answer a trivia question and then stack three towers using three cups per tower. If there are an uneven number of people, the team with less people can choose someone to go twice.
Rules:
- Teams will stand behind the cone line to wait for their turn.
- Before building a tower, each team must correctly answer a trivia question (1 question per turn) that the volunteer reads out loud to them.
- There are two sets of trivia questions (Team A and B) so that teams are not hearing the same questions. If 4 teams are participating at a time, there will be repeat trivia questions so just try to ensure the other team cannot hear you!
- Once the trivia question is answered correctly (by anyone on the team), the stacker will begin building 3 towers using three cups each.
- If any of your towers fall at any point, you must start again (but not necessarily from the beginning). If you’re building your tower and a cup falls, you must start from the beginning and build them all again. If you’re taking the towers down and a cup falls, you start from all 3 towers being up.
- If a cup falls, teammates can help pick it up off the ground, but they can’t help stack it.
- Once your 3 towers are built, you must stack all the cups back into one large stack of cups before the next teammate can go.
- The next teammate can go once the teammate before them has returned behind the cone line and the next trivia question is answered correctly. You must cheer on your teammates on!
20. Categories
Location: War Memorial Gym Foyer
Physical Intensity: Light
Description: Calling all wordsmiths! Categories beckons your linguistic prowess. This captivating game revolves around discerning common threads among words within designated categories. Working in teams, players strive to assemble four sets, each containing four words, while aiming to keep mistakes to a minimum, no more than four slip-ups allowed throughout the game.
Objective: Put all 16 words into the correct 4 categories.
Rules:
- Teams will receive their 16 tiles with one word on each.
- They need to determine which words connect.
- They will have 4 attempts to get the 4 categories correct.
- Once they would like to guess if a category is correct, they need to ask the activity leader to check. The activity leader will then tell the group if they got that category right or wrong or if there is only one word wrong.
- If teams are really struggling the activity leader can give out a hint.
21. Sitting Volleyball
Location: War Memorial Gym
Physical Intensity: Vigorous
Description: Sit Set Spike! Play against another team in a match of sitting volleyball. Don’t worry if you have never played before – we’ll make this a fun and exciting experience!
Objective: Play against another team in a match of sitting volleyball for 3 sets. Each match plays 7 points. To gain credit for this station, teams must score 4 points between 3 sets.
Rules:
- Rules are the same as volleyball. A maximum of 3 hits per side are allowed (but not required).
- Difference from volleyball:
- The ball is allowed one bounce in your court every time a teammate touches the ball.
- All players must be seated.
- 3 sets; each match plays 7 points.
- Rotation:
- Set a rotation in your team so that the previous server must rotate out every time the serve comes back to your team and a new member subs in.
- After every match, new teammates must be subbed in.
- You can move freely but, on your butt, but you cannot stand or kneel or your knees.
- It is recommended that you use your hand to propel yourself towards the ball.
- At the start of each match, teams use rock paper scissor to determine who starts the serve.
- If you miss your serve, that is a point for the other team.
- Winner continues serving.
- Teams must score a minimum of 4 points between 3 sets to gain credits for this activity, regardless of win or loss.
22. Peer Pong
Location: War Memorial Gym
Physical Intensity: Light
Description: Face off against another team in a giant version of a classic game in Peer Pong. Teams will compete to clear out giant buckets with volleyballs. Teams will have 2 volleyballs to start off with. Throwers will try to get the ball in the buckets by throwing from the throw line. Receivers will be behind the line on the other side of the court. Once they get a volleyball in a bucket, receivers will make their way to the bucket and carry it off the court. The player who threw the ball will then switch positions with the receiver.
Objective: Be the first team to clear out 6 buckets or complete a 10-minute game.
Rules:
- All throws must be made from behind the throw line.
- One thrower goes at a time; the next player in line holds the second ball.
- Throws may bounce once before landing in a bucket.
- Only the bucket that is hit is removed from the court.
- Buckets will not be reconfigured during the game.
- Teammates line up behind the throw line in a single-file line.
- One teammate stands behind the buckets as the receiver.
- If a ball lands in a bucket, the receiver moves the bucket to the side.
- If the ball misses, the receiver retrieves it and joins the back of the throw line.
- After throwing, the player becomes the new receiver.
- No assistance is allowed from teammates or receivers when throwing.
- No blocking or interfering with the other team is permitted.
- The first team to clear all buckets wins.
- If no team clears all buckets, the team with the most cleared after 10 minutes wins.
23. Mini Mini Golf
Location: MacInnes Field 1
Physical Intensity: Light
Description: Show off your putting skills in a short game of Mini Mini Golf! Teams will work together alternating turns to takes a stroke, aiming to sink the ball into each of the 4 holes!
Objective: Complete the Mini Mini Golf course by staying within the course and getting the ball into each of the 4 holes. Your team will take turns hitting one stroke each until you complete the course. Complete the course as quickly as possible.
Rules:
- Teams begin at hole #1. A team will take turns hitting strokes until they get through all four holes. After the first team member strikes the ball, the next team member MAY NOT stroke the ball until it stops moving.
- At each hole, the team must start at the designated start line.
- Team members will take turns striking the ball until they complete all 4 holes.
- The ball must be completely stopped before the next player putts.
- When a putt goes outside of the line, they must restart as a team and line up again. To be considered “going out of the line”, the entire golf ball must be out of the course lines and not touching the tape.
- Teams cannot move any lines/bumpers/parts of the course, nor use any team member (or object or another person) to play the course.
- Teams must complete the course as numbered (1-4).
- In the event that a team is unable to take a shot due to the presence of an obstacle (i.e. Bumper/wall), teams may at their own discretion be granted one clubhead length of relief.
- Teams have unlimited tries at each hole until you get the ball in, but only one player must sink the ball to finish a hole.
- In instances where a team cannot stroke the ball within a hole due to the makeup of the hole itself (lip is not large enough) striking the flag of the mini golf hole will count as a putt into the hole.
- The course is completed when your team has completed all 4 holes.
- Teams that purposefully interfere with other teams’ play are forced to restart the entire activity.
- If the ball leaves the boundary line, play is restarted from the point where the ball left the course.
24. Bocce
Location: MacInnes Field 2
Physical Intensity: Light
Description: Soak up the sun with this throwing and target challenge! Teams must get 3 points, by attempting to throw the bocce ball and hit the wiffle ball!
Objective: Team must get 3 points to complete the challenge! A team receives a point when a bocce ball hits the wiffle ball
Rules:
- The Wiffle Ball will be placed 10 meters away from the coned throwing line by the volunteer.
- Each player will get to throw a bocce ball, attempting to hit the wiffle ball.
- Every time the bocce ball hits the wiffle ball, the team receives a point.
- Once the wiffle ball has been hit, it does not return to its original position. Teams must instead try to hit the ball from its new position.
- If a wiffle ball moves more than 15 meters away from the throwing line, the ball may be returned to a distance of 15 meters. The 15-meter line may be indicated with a cone.
- Once the team has thrown all 5 balls, they will collect them and reset at the start without moving the wiffle ball.
- Once the team receives 3 points, they have completed the challenge.
25. Kan Jam
Location: MacInnes Field 3
Physical Intensity: Light
Description: Try out this game involving Vancouver’s favourite pastime, Ultimate Frisbee. Part target practice, part team defense, Kan Jam might be your new summer game.
Objective: Score 11 points by knocking the thrown disc against the bin (1 point), into the bin (2 points) or through the goal hole (5 points). Teammates will rotate through throwing and assisting each throw.
Rules:
- Teams will throw 1 disc at a time and try to score as many points as possible with that disc.
- Each person must throw at least once before someone can throw twice.
- All throws must be made from behind the throw line.
- Teams can have 1 person at the bin per throw.
- Teams must rotate who is at the bin each throw.
- Teams get credit once they accumulate at least 11 points.











